Use the UnityObject search to look for any objects which derive from UnityEngine.Object, with optional filters.Use the Object Search tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games).The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.Use the Scene Explorer tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.Inspect ( typeof ( SomeClass ) ) Object Explorer If you want to inspect an object or Type from outside the C# console, use the InspectorManager class: If these fixes do not work, please create an issue in this repo and I'll do my best to look into it. Disable_EventSystem_Override - if input is not working properly, try setting this to true.Startup_Delay_Time - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup.Try adjusting the following settings and see if it fixes your issues: MelonLoader: UserData\MelonPreferences.cfg. To adjust the settings, open the config file:
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